Environment Artist E-mail Cryptic Studios is looking for a talented Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen visuals…
Environment Artist Cryptic Studios is looking for a talented Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen visuals for…
Our Vancouver-based studio is working on a stylized mobile game, Neopets: Island Builders. We are currently in a pre-launch stage and are generating content for future events and releases. We have a dedicated in-house art team, that is focused on making a very polished and memorable 3D content. We are looking for a…
I am producer on an AR project - we are developing a story-led highly informational mobile experience. We’re looking for someone to bring some visual flair to our mobile and web app using Unity3D Particle System and VFX Graph throughout the experience, including: * menu animations * 2D UI transition effects * 2D/3D…
Senior Environment Artist Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen…
Hi there recruitment teams, I started doing 3D Art seven years ago as a hobby, but soon it becomes clear to me that I want to do this for a living and, as a passionate gamer, I want to use my skills at the games industry. Knowing this I focused on improving my skills and add different workflows and styles, always with a…
I think you'd be surprised at the effect of a little extra geometry.... here's the above sword with a few extra loops and faked ambience with vertex shading (I also added the spec map from the assets)....
Hello Brian I hope you are well. Looks great, I would love to have a look :) Best, Neil P.S. Do you know the music of Jock McLellan DCM? He is my great uncle :)
I did. It looks like the main things are a loop split at the knee with the extra half loop in the front, like example A and an extra half loop at the elbow like this That's what I tried to emulate on my mesh, but mine has more edges around the limbs than these examples, so I'm not sure at what point these rings should be…