Hey, just wanted to know if in ZBrush, there is something similar to smart objects in Photoshop? So e.g. I sculpt on one screw some details, and this screw is used multiple times on my mesh. Can I apply those changes automatically to the others somehow? Cheers!
Anyone experience this error; and know how to solve ?Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // There is a thread on this forum to which I found related to this problem, the solution is vague.
Hey Polycount! I am going to be starting my new portfolio soon, and i was just curious about how you guys go about finding concepts or real objects that you want to model?
As the title says, I've run into a pesky thing which I know for certain is due to the object being mirrored, but have no idea how to fix it. Lighting built: Lighting unbuilt:
You're welcome Anthony. The default values in pref/settings is almost always overscaled whatever the size of your scene. Imagine you're working in centimeter unit, then these values are meant to become ridiculously low ... like who would like being able to get as close to the object as 1/1000 cm :) But imagine now your…
there are 45 individual mesh objects, but assembled after baking I hope to bring it down by a bit lol Unwrapping should be pretty easy, it's all fairly straightforward but just a bit tedious
When you model an object that bends, I want to bake the mesh by using a method similar to vertex or AO so where the mesh is bent, it is darkened so I know where the bend is on the mesh ?