I am cloning bolts out and the clone base number is coming out 002. I would like to change it to come out as 02. Is there a way to change this in max and not go into the INI file? also trying to get around the extra step of going through the rename tool.
Hi, thanks for taking the time. We have an ongoing project that recently went through some changes. Our game engine was overhauled and areas for development split into mini-teams. We are seeking one or two individuals knowledgeable with C# and unity to join our MODs team to help implement various game mechanics. The…
Since its time to get off my lazy ass now that i have some free time on my hands i decided to do some studies on a regular basis The following are gestures studies , both only referencing 1 picture to capture the figure . time per study was about 2 hours. Both are started from spheres only using primitives as inserts to…
On a somewhat related note, I randomly came across a release date for team fortress 2 on the eb web site. There are some funny user comments there so I will share them. Oh yeah and the feature list for tf2 is funny as well since it's so outdated. 9/02/05 GAME HAS A NEW TITLE "This game has a new title: Duke Nukem Forever 2…
There are a couple of benefits. 3ds Max will render the visibility using Scanline and Mental Ray renderers. And you can set the opacity value unlike See Through mode. And you don't need a material assigned. I guess it doesn't work with DX Shaders, but neither would a material. Here's a visibility toggle script I had…
Oh, more good ones I forgot, "Rival Schools", mentalist jap beat 'em up.. http://psx.ign.com/articles/153/153739p1.html G- Police, one of the few games that ever made me feel physically ill. Vertigo inducing gunship fun for all the family. If you get bored with the missions you can amuse yourself by clusterbombing…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
Thank you very much!! Ok here it is the progress. - I reduced the skylight from 2.0 to 0.2 intensity. - Enabled DFAO with Occlusion Max Dist to 1500, contrast 1 and min occlusion to 0 - Added some point lights on the gray building to light it up - Decreased the Ambient Cubemap from 1 to 0.2 intensity (this was lighting up…
FJTools 0.2 was just released! New features: -"BrushToSubtool" converts all stored VDM to subtools (does not work with IMM Brushes yet!) -"CleanBrush" deletes all stored meshes of the brush -"SubtoolToBrush" attaches all subtools back to the brush -"SkipFirst" when active, skips the topmost subtool while adding to the…