Hi all, this is my first post. I made this Vega based on the redesign of Suheb Zako C&C are welcome! Modeled in zBrush and Blender, textured in substance painter and rendered with Cycles Render.
UV's don't need to be in the 0-1 space. Place them wherever you want and scale them up/down to get the tiling texture to repeat as much as desired. For unique details you could use decals, or create a second UV set that'll be rendered over the tiling one (just give the important parts UV space in the 0-1 range and mask the…
Hi, I'm Sindre "Raminul" Gangeskar, I'm 19 years old and I've been modeling for about 1.5 years now. I'm starting to build up a huge interest in the 3d world, and I figured I'd love to do modeling and texturing as a professional some day, but I don't think I'll be able to get the chance of getting into the industry unless…
My personal art dump from the past several months. I've created several 3D models before these over the past three years at Champlain College but creating characters and working in Zbrush has really inspired me. Time has gone by incredibly fast and I thought I should start posting to a bunch of different sites on my…
Hi all First post here, a guy at work recommended I put this on the polycount forums...so this is something I've been working on for the last few months. By profession I'm a games and level designer, however I learnt 3D Max at uni and made a couple of small (crappy) props back then, after which I went into a job at…
Ok, I'm posting this before it leaves my brain, cause I just had one of those dreams that seems like a really innovative idea. Here it is: Currently game engines render the silhouette of an object using the edges of the polygonal model it is rendering. However, with next-gen game assests there already exists a better…
Dear polycounters, I`ve just released my latest tutorial and my biggest personal project so far - The Ultimate Hardsurface Tutorial for the Turretgun. I`ve been working on this for a LONG time - more then 9 months of my spare time and am so stoked that it is finally ready to be released! :) This tutorial covers the entire…