We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Hey just thought I'd start my own thread about a small side project a fellow student and I are starting using UE4 as a learning experience. Thought it would be beneficial to us both if we could possibly get some feedback from some more experienced people. :smiley: Anyways here is what I have made as of yesterday, Pretty…
Good progress, I would add some more subdivisions into the silhouette of the table, it needs more polys to remove the jagged shapes. Also maybe consider removing the orange/red flame aspect of the burner texture, and make the space inside hollow geo, and use light / fx for that effect. Lastly, I would expect that those…
For some reason nDo2 is adding random noise to all my photo-generated normal maps.. Below is a picture of a dummy gravel texture (512x512). I´ve run two different photo-normal presets: full spectrum and "soft and large". I also added 3 grey lines to the dummy texture and executed the presets once more and you can clearly…
Just thought I should start up a thread for the newest 3d environment I'll be creating with my team for Bearzerkers. The broad design of the level is grey boxed and the the lighting and colour correction filter on the camera is finalised. The camera will always be on this fixed isometric angle but will zoom back and forth…
Hi everybody!Early this year I started sculpting in Zbrush. I followed some tutorials and then done some random stuff. In this time I discovered that I really enjoyed 3d sculpting and also realized that I want to make characters (first post here, fingers crossed :# ). Automatically that implied that I needed to learn stuff…
Hi all, I'm working on some effects for a friends RPG Maker game and it's the first time I've done FX animation so I'd be super grateful if I could get some critiques on what I'm working on. RPG Maker doesn't allow custom frame timing which sucks so every frame lasts in engine about 60-70 milliseconds so I'm working with…
I'm considering getting the Quixel Suite but have a few questions. What would be to workflow to render a similar result from what I see in 3DO in Maya? I want to use Mental Ray or software rendering shaders like Blinn, PhongE and the like. For example I can use the same IBL in Quixel and Maya, but what shader should I use…
Hi Would be great to get some advice on map export settings from ddo for use in Toolbag2. I saw that export can be set for metal skin etc. Searching on the wiki didnt solve the problem of exporting maps for a character that is metal skin etc so I exported as undefined. The maps look great in unity and in max but they dont…
Model/Wireframe: First Pass Texture: Sketchfab Model(So you can rotate): https://sketchfab.com/models/78dfad5faf4c4aa0a61780c9e0b55c84 Rotation Gif: Attached gif file Current Render: