Hello, I was wondering if someone knows how to flatten uvs from multiple objects that have 2 uv sets each to the second uv set of those. So to have an object have its uvs collapsed to map "2" basically (second projection). I need to batch do this for a bunch of objects.. thanks in advanced. -Manu
Hey guys, I`m having a problem with auto-assigning Object Space Normal map. I can quick-load every other map(like AO,Curvature,and so on) in dDo, but Object Space Normal map. Could anyone tell me how to name it correctly? Thanks
Hi Guys! Is there a script out there, which helps to remove the TurboSmooth modifier from all Objects i have in my 3DSMax Scene? Doin this per Hand takes time and sucks. Also it would be great to add a TurboSmooth to all Objects just per Click. Can somebody help? Greetings, Gazu
It looks like your mesh is all one object. Try Detaching the polys you want the second texture map on to a different object, I think Max doesn't like applying normal-maps as multi/sub-object materials.
the 'attach' function only works while you're running the game. So moving the camera object around in the editor viewport won't move the other object. Also the camera object you have it attached to is not the player camera. That's a different thing.
No copying/instancing objects like that isn't an issue, its selecting/manipulating/working on cylindrical objects with odd segments that is. Stacking symmetry modifiers isn't really ideal for this, and using all instanced objects comes with its own set of problems.
if its for normalmap baking would do that with a floating object. if its a highres object and its made of metal there could be a third object (weldseam) to hide this area. i would go with a creative solution and not trying todo magic if its not needed.
Five! No it really depends on the object. For a closeup of a gun barrel you would use more sides then for the pillars of a fence. General rule of thumb is, if a player can get really close to a object and its a hero-object then add more polygons to it.
@ Joost Thx a lot for the workaround. --- I did some tests with textools. It works only per object, without instanced unwrap modifiers - means, u can't use it with multiple objects with an unwrap modifier (instance) on top of your objects.
You could try splitting the repeating objects from the main model so they don't get scattered around like in LayoutUV, do LayoutUV on the main object, then select all objects and place your overlapped repeating pieces by hand.