I had this idea to make the large eye shaped parts of my creature be semi transparent like a Spook Fish, but I was wondering how I would go about getting this effect in a game res PBR pipeline. Would it be best to sculpt what the inside of the shape would look like and keep the outside 'casing' of it as a separate piece…
I am sure this is not a novel technique, but I haven't seen it described anywhere so I thought I would share. How I came up with the technique: After working on retopology for the first time, I found the process to be egregiously time consuming. Probably the biggest reason is because I am not very good at rerouting…
Procedural Generation aka ProcGen can be used in different ways for lots of different reasons. Because of this, and to know what we are referring to, classification systems can be adopted to characterize these different types of use. In this “Many faces of Procedural Generation” series, I’ll show you some ways you can…
Hey there, I was recently interested in doing part time or freelance work you can check my portfolio here https://www.artstation.com/omar_ayman contact me on discord Omar#9843 if you are interested
Im wondering what would be the best way to model the grip around the trigger on my WWII flamethrower. Should I add a new CV curve to get the round shapes or extrude out the grip parts? The trigger is a CV curve. Heres the model:
Hi everyone, part 3 of my zombie tutorial is online. This time I'm using Ornatrix for Maya to create facial hair for my creepy character. Check it out! :) https://www.youtube.com/watch?v=sUb4nyFogzs
Hi, while working on a house for an iPhone game, Ive been wondering one thing... is it possible to take only part of a texture map for a tiling? See this picture of my map: http://i.imgur.com/RlSBS.jpg What if I wanted to put a tileable ground texture in the yellow square to use on my floor? Is it even possible? Thank you…
If you don't mind me asking, how did the exhibition go and this is a serious bid btw I'm curious if the kitty is for sale? she or he is particularly gorgeous :) Your painting has come along in leaps and bounds - so nice one Marie :+1:
Hi We at Yodubzz Studios are developing a realistic open world zombie survival game (Humanitz) and we have a position open for a Level Designer/Environment Artist to join on a part time contract (appx 20 hours per week). The candidate needs to have strong UE4 skills and previous experience in the above role. Please reply…
During the height of the cold war (1980s) served in a heavy mechanised brigade so had traipsed thru hardened command structures, as part of my duties. Abiding memories aside from grime, body odor + cigarette smoke were of cables leading every-which-way alongside paper strewn everywhere with tatty edged maps pinned centre…