Lately I've been experimenting with virtual plein air painting. Here's an attempt at making something that looks like a classical animation background, something Disney-esque. Would love any feed back for retouching this piece or things to keep in mind moving forward!
The ground-pound one is the most interesting. I'd like to see how it looks when it's finished. Just don't forget to add some 'follow through and overlapping action". (Sorry, the only thing I remember from animation class was Disney's 12 principals)
If you're wanting to stick to the concept and go for a more pixar/disney style look, don't bother putting that many wrinkles on his leather jerkin. I think the way you had it in your first sculpt looked better, the folds were thick and stylized.
I liked Man of Steel a lot. I just think Warner Bros. is trying too hard to compete with Marvel/Disney because of the Avengers popularity. They should have took their time with developing a storyline instead of mashing all the heroes together so quickly.
For me I got tons. Such as: Maxwell Atoms's Billy and Mandy Oh man, even though I always drew, it was this show that pushed me over to edge to seriously consider drawing. Lawren S. Harris I recently visited the AGO (Art Gallery of Ontario) and was blown away when I saw this guy's work. The artstyle is super vivid and has…
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Hey ya'll, Portfolio: jadeeyepanda.com My name is Brian "Panda" Choi, and I'm a Character Artist who's available once again to help you bring your vision and project to life! Worked with: InXile Entertainment Disney Creative Camouflaj Reverge Labs Blizzard Giant Sparrow and many more Besides character art, I've: 1) I've…
Over the last year and a half I have been an associate art director for Disney Interactive. I have had the privilege to travel across the globe visiting teams who work with us on our games. I moved to Chicago 5 months ago to be with family and because of that I am departing with my team as of January 1st. I am actively…
Disney did a lot of this, the small grey statues are called Maquettes, and if they were used for characters the point was to create a single reference for the character that was tangible in it's scale and 3d qualities. Of course it was more prominent when the movies were mostly 2d and you got a specialist sculptor to do it.
Most 2D animation gets outsourced to Asia. The remaining 2D professions I see is either for flash cartoons or small gigs like indie games. Disney also shut down their hand drawn studio. So there goes any 2D movies from Hollywood.