Team name: FIFE developing team. Project name: FIFE - Flexible Isometric Fallout(-like) Engine. (We're currently thinking about switching to a new name or at least changing the meaning of the FIFE acronym to show that we've moved away from the Fallout roots & limitations of the engine.) Brief description: Just like the…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Hi! Here is a thread on the topic: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 Edit: Here is a quick test with a shape similar to your example, trying to illustrate the subject. Geometry is identical, but with example A, I transferred the…
Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
Hi everyone! My name is Oleg, and I’m a Concept Artist. Over the past 5 years in the game industry, I’ve specialized in bringing assets to life-from initial sketches to game-ready concepts. My expertise includes: * Weapon skin design and customization. * In-game cosmetics and vanity items. * 2D icons and achievement art.…
Hi!! =) This environment was one of the two final projects I completed for the Environment and Props Master's Degree at Voxel School, and it was created in 5 months alongside this prop NEMA Machine (a WWII encryption machine). This time the goal was to recreate a concept art and do just a beauty shot of the environment, so…
Yeah, nice progress :+1: I think the leaves clipping through the fence look a bit odd. You could create some leaves modules that fit the fence, so it looks like they press through the gaps etc. Speaking of fence, that of remains a sore spot for me :lol: Lighting wise the areas in shadow look a bit dark. I don't know what…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Interesting method. I think I get the approach you're referring to. I've used it before when making hard-surface stuff. It's not likely I'll be using this for where I'm at with this particular project, but it is something I could make use of in a future project. Especially if I ever do an ecorche of the body. Also, fear…