change your renderer from Maya Software to Mental Ray and in the quality settings you can lower the Sampling. your textures are probably blurring from the Filter setting in the texture sample. Go to the texture file in Maya - Effects - Filter (default is 1.0) change to 0.0 and it will disable any blurring on your texture.…
Texture atlasing is usually performed on the code side of things. Meshes/textures usually get batched on export or at runtime. There are things artists tend to do that is similar to atlasing, when it comes to building modular assets. The artist could map multiple modular assets to the same texture sheet, saving draw calls…
Is there a reason why you limit yourself with 5k tris and 1 1024? I feel this scene has a very good start. If you can add more props to the scene, making it not so empty. Textures seem not working very well in this scene. The metal panel textures are way too noisy. The repetitive of the wall texture is do obvious. The…
I would unwrap the pilar and texture it properly. You don't want the GPU having to do 3 draw calls to render one pilar! Tiling textures are not there to be lazy! Generally, when an object has it's own texture, then the normals will come from the object, baked into a texture. When something like a brick wall, or a grassy…
Open Hypershade, go to the "Textures" tab, middle-click and drag the texture you want onto the model in the viewport. Then make sure Hardware Texturing is turned on in the viewport, and it should display. You need the place3dTexture1 node for any image file used as a texture, it's just the way Maya does things. I'm not…
Can you add a feature to scale down the ripped texture visually in the top left hand corner. I tried using this on a big texture and the resulting texture filled the screen so I couldn't see the slice any more. Scaling it down resulted in the ripped texture on my desktop being too small and the wrong aspect ratio. Would be…
Get tons of reference and start with a simple blockout to get the proportions right. Then start modeling, one piece at a time...after you're done modeling, unwrap and then paint the textures...at least if you want to used a uniquely unwrapped texture (like a character, prop or vehicle). A mansion you would most likely…
Hi everyone. This is my latest portfolio project. I would like to receive feedback on the project. 8.7k tris, 2k textures. 3 texture packs Dust, Oliva, Snow. Modeling in Maya Render in Marmoset Design by Adam Taylor.
A rough mech heavy machinery drill and dig concept to explore shapes and exercise modelling and texturing workflow. Modelled in blender, textured in substance painter, rendered in cycles, some compositing in photoshop for presentation in both dark and light setting.