Hi everyone! Thanks for all the feedback, I really do appreciate it! @pixelb - I'm a bit confused? You said "That's not a concept, though, it's a render of the actual model from the game-" Are you under the impression that UDK render shown is my reference? I must clarify: The first image shown is MY axe, that I modeled,…
General thoughts on the site: - I'd delete Links/Home. You've already got your linkedin/youtube/twitter links as buttons in the header, wouldn't be too hard to put G+/blogspot/whatever buttons next to them. - Put your email address (and I guess phone if you really want it) clearly visible in the header and get rid of the…
Looks okay, but there's more to accomplish. I'm reading the castle towers as sand castles given their noisy texture, but I have a feeling you were aiming to make them stone. Which in many cases, structures like those use brick to make up their surfaces. I think you should have spent time actually making the brick texture…
I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
don't get me wrong, I think attempting to make hair with AI is a great endeavor that is likely much more involved than it seems from a cursory glance, and I apologize if I come off as harsh, in case the developers read this. I personally LIKE the idea of AI, and as a solo developer am a prime candidate for using AI.…
If your level design block out is in 3D you can render out a depth map image and feed that back into stable diffusion using it's control net extension. It's possible, but the workflow is very rough and not user friendly.
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…
(ok I´m creating a separate therad to make it easier to find the thread and to keep stuff together) while I´m working on some custom models for tf2 i thought it would be faster to see the tf2-shader already in the max viewport.. this shader is more like a fake of the original tf2 shader but it´s already helping to get an…