any model, or just this one? if only this one, might be related to scale of the model. Can add subtool of one of zbrushes standard models from lightbox to see if its really big or really tiny.
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
It's so nice to see lots of amazing works! Great job everyone! Although there are tons of things I could and should improve or adjust, I decided to wrap up my work for now and move on for now. At first I planned to make a low poly model with hand paint texture. Then I was struggling with UV cutting and hand paint…
Hey there, I create low poly models for Minecraft. I mainly create environmental things. I'm looking to expand into other realms of 3D modeling so if you're in need of low poly models for your project, world, or anything else you can contact me on Skype down below or email me and we can work something out. I can also…
Here are a few models that I went back to for some re-touching. Just worked on smoothing groups, topology, and added some color to the models. Nothing to complex. Let me what are your thoughts in the comments, and thank you! Axe model Mace model Flail model Hammer model Shield model Sword model
This has been a WIP I have been hacking away at during some free time any and all critiques are appreciated, I 2nd guess my pieces a lot. I think I'm looking for a critique on how to make my final shot more dynamic or interesting, I always struggle with this part. If anyone has references I can look at or artist work you…
I got an access to MudBox just for testing Displacement export from another app. Firstly, I baked 16px padding VS 128px and there were no seam artifacts on both. Then I noticed that when I'm baking with "Smooth UVs" turned off in Zbrush, on the model appears other artifacts along the low poly mesh (wireframe), like that:…