This is my first attempt at sculpting a mesh in ZBrush to be used for baking a tiling texture. Tiled 2x in Marmoset. Texture Sheet Diffuse/Spec/Normal Crits Appreciated.
And the Marmoset sheet for the first prop model. **This was the first time using Marmoset. The renders are a little dinky, but I'm getting better at it now.
Hey Marmoset Devs, Just wanted to formally request Full Dota Shader support for Marmoset Viewer. I have been trying to push what is possible with stylization in Marmoset and I was super pumped when I found I could make a custom ramp with the dota shader: "Diffuse Warp". I haven't really come across anyone using this…
Hi. I got an easy one. Textures made in marmoset 4, rendered in Blender 3.6 shows seams. Ive hunted down all the settings I could find in the overlays and texture nodes but no luck yet. Quick render. Seams. UV shells in marmoset (above). Marmoset shell padding seems fine. This is something recent as the character doesn't…