Thats not an easy task. Thats the reason why there are libraries like megascan or tools like alchemy. I would search for existing materials in those libraries and match them.
You could try my converter: https://gum.co/q2s It was tested with default materials, but it will handle custom ones too, I believe. It don't export megascans, though.
Yes here's a pic. Sorry for the late reply. It's the same with every tree you see in the photo + others in the library. Link: https://quixel.com/megascans/library?search=trunk
Hello, I did another update! I made leaves stacks. Used megascans as base. There are trees blockout at the background :) Feel free to comment and critique, I'll appreaciate this!
Sculpted few modular pieces today. Planning to decimate it for low poly. Will be downloading some Megascans rock surfaces and later blending them in substance painter for rock texture.
The Megascans Starter Kit is the default set of materials included in the Suite, IIRC. If you buy the Suite as it stands, yes, it will get upgraded for free when the beta testing is over.
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
Use the tools. No one really cares if you use brushes or not. The end result matters. Use the software you like, you use the tools that suit you. Find quick efficient workflows. That being said though, learn how things are made. If you make environments, use megascans, it's fine. But also understand how to create assets /…
Hi Exyzavier! If you can PM me the e-mail for the account I can give you the serials for NDO and DDO. 3DO is free for anyone with NDO or DDO so you don´t need a license for that! Megascans is not part of The Suite and is a stand alone product, it has not yet been released that is why the button is greyed out. It is fully…
Hey, This is my work done on Unreal Engine. I used megascans for the environment. For the bell and statue, i made it using substance and zbrush and broke some parts using Pulldownit in Maya. The Forgotten Temple