I went over my impressions of the new 3dsmax 2012 features on the main page, in case you're interested. http://www.polycount.com/2011/03/01/3dsmax-2012-thoughts-and-impressions/#more-5584
XRefs in 3dsmax are buggy, unstable, and generally unusable for most things. I would tend to avoid them. It's a shame really, a good referencing system is really handy, and it's something which 3dsmax kinda lacks.
Nice to see that there's much love for environment scene on 3dsmax. Been searching for this, thank you very much for sharing. 3dsmax 2012 had more crash than 2011 when opening your scene.
Ok well try the following to get rid of it manually: (all of this is in you max install folder) in 3DsMax / scripts delete the whole XoliulShaderUI folder in 3DsMax/scripts/startup delete Xoliulshader_startup.ms in 3DsMax/maps/fx delete all (2 or 3) xoliulshader files Now try the installer again. If you can't drag and drop…
I dont know it is a dumb question or not and also i have nearly no idea how people works at game-studios so forgieve me.. So i am specialized on MODO for modeling which is a less known application(i mean expect 3dsmax and maya)..I am much more effecient by using MODO then 3dsmax and maya. But most of people using 3dsmax…