I've searched high and low for any info in making these things, and theres supposed to be a way of making them inside 3ds max for example, but I can't for the life of me even figure out where to start? Does anybody have any experience at all with these things, in any app? An exmaple of a 3d texture/volume texture:…
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
I have this rafter piece which will be repeated in game. The textures are made using Substance Designer and I have possibility to make infinite variation by changing seed. My question is, is it acceptable practise to bake out couple variations of the 2048x2048 size textures of the rafter and vary them using separate…
Hey everyone, Despite being involved with game design (specially level design) for a decade, I kind of lost interest in the past years. I'm trying to learn new tools like UDK (I stopped right after Source engine was released) and decided to get back to this world by creating a simple texture and it's maps. This is what…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Hello! Been working on this for about a week now. I think its time for some feedback. What do you guys think? I fell in love with the sort of princess fantasy and colors of this cobblestone and want to capture that in my texture. Here's what I want it to look like: Here's what it currently looks like: Its just diffuse. But…
Ages ago, i made a tool for Fallout 4 that is really just a frontend for xtexconv, to reduce the resolution of textures that are of a specified size. But there is an inherent quality loss when re-compressing a DDS image, like doing [b].jpeg -> reduce resolution by 50% -> save as .jpeg[/b]. Same gig with MP3 files. So I was…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
If you're faking it, you can texture and bake the model with complete transparency and with no transparency, bake a thickness texture, and use that thickness texture to blur the texture underneath by depth and control how opaque the top layer is.