Company: Ciney (Mobile VFX App) Location: Remote / Global Description: Ciney is a new mobile VFX creation tool that lets creators blend 3D assets into real-world scenes in minutes. We are launching a Seed Creator Program to test Ciney with talented 3D and VFX artists. This is a paid testing program: participating artists…
So I have a cube and I have used the crease edge tool on it. I have now deleted the history but the creased edges still show the thick lines. I know there's a way to delete this creasing data but I can't remember for the life of me how to do it?
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Great stuff all as usual ! Brenly: Nice!! Here is something I've been creating lately. I poly-painted this fully in ZBrush using only the standard brush. Currently flat lit, no shader. Next level is to add scratches and some wear to the weapon, before I create the lowpoly. Thanks to Firstkeeper who created the great…
Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
Most artists that i know use Max or Maya. They are successful environment artists that have good jobs in nice companies and this is something that i've been looking for myself. I've been a programmer and now i'm aiming for technical artist positions. I want to make a change in my carrer. Those artists that i known have…
the textures are pale, gray so is the rendering. The AO bake is also to obvious - there is to much gray scale noise in his face but first perhaps create a prober render and scene setup with 3 point light for example and FG renderer such as MR.
I wanted to work on my texturing and lighting (my weakest skillsets), so after watching some Harry Potter films, I decided to use the Hogwarts castle's great hall as a piece to do so. As an interior with large windows to the outside, I think it's a great set to experiment with different lighting and moods. It's kind of…