It could be that the combined 8k texture is sufficient enough to capture all the information in your sculpt? Pixelpeeping the renders, it does look like there is more crisp definition in the higher frequency details (crackly bits in the scales around it's lips) At 8k for a udim of just the head, you're most likely needing…
Hello, Thanks for your Time: I'm looking for a Flexible strong Figure Drawing Mentor with an eagerness for teaching material at a down to earth understandable pace. I've been practicing with art for a long time now but I haven't had much luck finding a consistent mentor for this specifically, and am Self Taught rather than…
Hi! Just a suggestion but if you want them to be more readable from farther away you can exaggerate your shapes a lot more. Especially since this game looks like its pretty stylized so far itd be cool to do some fun wonky things, like this for example
I did plenty of hiring at my last job and education was never on my list of requirements, it was always portfolio first then interview to see if theyd be a good fit. If youre looking to get hired internationally then a degree becomes more important, but as far as what i looked for in a candidate, it was just about what…
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…
Finally finished the 1st episode of the animated series I've been working on for years with my nephew 🙌 The concept is a Saturday morning cartoon that is inspired by early 90s action flicks and thrillers like Universal Soldier and Patriot Games. I used Blender for the 3D stuff and a whole bunch of different 2D animation…
You should probably find a way to share those references. mm tough for me but i will try.No variety in the windows, it looks like everyone pulled the shades down and that is it, though they also look like "blinds/curtains", i would like to see shadowing as if left open to view the street in the 'unlight room'. example img…
Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated.Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…