It was released in theatres today and I went to go and see it. It's a typical 'my kind of movie' I guess. English accents + fantasy genre for the win! The visual effects and cg creatures were amazingly believable and the whole setting rocked. The kid actors were pretty cool I guess, but 3 of the 4 didn't have any acting…
Hello. People say Arnold would be better for CG and animations! I lately dove into Vray and found that Vray is pretty indepth and pretty well organized when it comes to light behaviour, but I didnt check out Arnold. So I wondered why do people say this? Does arnold has any benefits when it comes to scene creation? I heard…
I've been tasked with generating a fancy real-time 3D interface for a game, and I'm looking for inspiration. If you've seen any cool 3D interfaces lately, whether for games or not, I'd love to see them. I haven't really started looking online yet. I picked up a great book about CG interface design in general, called…
Hi guys; I've been practicing 3d modeling as well as programming. I know that Computer Graphics Design has become more on the non programming side but I believe some people still go back and like to read about graphics programming. With that thought I have a question: Does anyone own it? If so, is it worth buying or is it…
Hi, Im learning CG and Im looking for a project to work on or just to help someone and keep me motivated to learn more and practice. So if you have a project that you need help with just PM me at kintaro.otaku@gmail.com I know how to model, texture, how to make simple rig and how to animate them. I use Blender, Photoshop.…
I recently got back into old character I tried to model. It's young Revolver Ocelot from MGS3 Snake Eater. I started him 2 years ago ;< Studying something else than cg makes working on stuff hard... BUT I will try to finish him even if it will take another year. I hope you will help me with your knowledge and constructive…
I'm thinking about getting into this digital art stuff, been jumping between different majors for a while but CG seems to be the one that's sticking So this here is my first model (outside of messing with simple primitives). Modeled and rendered in blender, about two days of work, and its high-poly as Fk. This is about as…
Digital Content Creation. A move towards what creates the content doesn't matter to the engine or pipeline. Using fbx and say, USD helps with that. Although USD is more for CG production than games. Beyond that, stuff like making common or advanced rigging elements known and interchangeable between software would be huge,…