Pretty sure that end cap is on its own. Save yourself some headache and make it in two parts. If making it for game then alpha texture will do the trick.
Starting a new env piece. Probably going to use UDK. Inspired by Christina's World by Andrew Wyeth and some of Edward Hopper's landscape/house paintings. Lighting will be an overcast sky with clear sky on the horizon, and a sunrise. Made a quick blockout in Max, playing with colors and composition. Doing a rough paintover,…
Hi guys, quick question; How do we enable a flat shaded on CE3? it's for a debugging purpose, for example like looking at the overall color balance on the scene? I cant find an option to enable this but karatekodden manage to get a screenshot of it on his Hacker Nest Env. Really glad if anyone can help me on this~
At the end of the day, all rotations are handled as a quaternion (I'm pretty sure about this across all game engines - I could be wrong about UE4 though but I'm going to guess it does quaternion). They are more efficient. Here's a good breakdown of both…
I'd say faked. The lighting is pretty weird all round, what with the smoke and all, and the dark tree on the right makes the shadows on the figures seem possible. I can't see any obvious cuts around the figures, but the depth of field just seems too sharp. It's unlikely that both the figures and the background would be in…
maybe add a blurred env reflection to your vehicles, with a camera vector it should glide niceley over the painted surfaces and add some extra oomf, keep it subtle though if you do add it.
TY, I love these ideas. I'll play with them tomorrow. In the meanwhile I polished the env a bit. Some of the feedback I received elsewhere said the ground was a bit too flat, and I think they were right...
http://steamcommunity.com/sharedfiles/filedetails/?id=19447 Made a skyrim mod since i didnt finish my weapon in time for the darksiders competition starting a new env progress soon...also in the process of making a website
lots of work to be done into this one. Like everyone said, it looks like you just photoshoped a picture from cg textures on to your env. It looks kinda glossy... and it has no or little personality. What are your plans for this?
Hello, I just comeback to this env after long pause due to lack of time. I started to make a hero plant. The concept for the plant is from 2dArtist magazine and is made by Michal Kus. C&C are welcome.