I have this scene of a landscape and I would like to share it. How can I share my Landscape scene and the landscape material. I have created in one package. There are also other materials in that package. Do i create a new package and only copy my landscape material? (UPK) So I need a upk (material and content) and UDK (my…
im using 3ds max 08, mental ray to render, to create an animation of my character. now my head has an sss skin material on there but my clothing, weapons, etc are just standard materials. those standard materials has a slot for displacement and i love it. how can apply the same material (displace) on the sss skin material?…
I recently working on a faceless staff and when I try to upload lod0 it says there is 2 materials and only 1 material permitted. I tries everything I can think (Deleting all materials, exporting as fbx, export with "ignore material" option) still nothing. İs it a bug in importer or I did something wrong? Thx for all…
Is it possible to just copy a material that is assigned to one area, to another. I know I can shift-c left click on the new material id, and load the material, I have just found that I'd like to copy one material over to another area quickly (and say change the paint colour), but without having to save the preset etc. Any…
When I create a custom material, it appears to save correctly (the xml file is created) however the material is not available in ddo. After some investigation, it looks like the preview image isnt generated. If I copy and paste the preview images from another material, and rename it to my new material, it appears and I can…
Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
Yup, what Johnny said. Why do you need all of those materials in the editor at one time? You aren't locked into 24 materials in your scene, but you can only have 24 materials on your "workbench" at one time. That's all the material editor is, a temporary spot for you to put materials that you're working on. If you reset…
The glass material looks like it should be an acrylic glass material with some condensation on it. I am having trouble replicating this. Finishing this may take longer than I expected.
As i understand each Id map color means new material and new texture set in Substance. Can i have different materials on same set? How much materials characters and individual props usually have if i aim for PBR?
is there are way to change all materials in maya to a certain material type, i.e. lambert. i know i can do this with values in the component editor, but haven't found a way for materials. thanks in advance.(and no, i'm not good with mel, so a easier way would be nice. )