Hello Polycount Folks! My name is Tim. I'm the CEO and Creative Director of Lockeblade Interactive. Ive pulled together a team of nine individuals (a mix of programming, art, music, and writing talents) to create a prototype for a next-generation action game. We are currently using Unreal Engine 4, which supports a…
Edit: We have found the people we are looking for. Thank you to everybody who answered! Hi,We are currently looking for 2 level artists for a 3 month contract starting ASAP Your role will be to take a level from the greybox stage to the final product. You will be provided with both concept arts and greybox.The job…
Just gonna throw in my initial thoughts about your portfolio. just looking at the thumbs it looked very beginnerish, and then I noticed it were props made for actual games, I think what made me think your stuff looked bad when it actually wasn't was the way you have presented your work, everything looks very flat almost…
Hello everyone, im looking someone to enroll in a small but that can bring tons of remuneration if it isnt doing wrong project, im a concept artist and game designer and im looking for a VFX artist to work in some cool effects for some animations that are already designed (2d concepts), the vfx artist will keep the 75% of…
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
Between The States (placeholder name) is going to be an American civil total conversion mod for Red Orchestra 2, and is currently looking for some help. thread can be found here. Right now I'm looking to see if anyone would be interested in creating character assets for the mod. IE union and confederate soldiers. PM me if…
Hello! I'm starting a new personal project, and as per my usual process trying to identify the areas I want to improve upon. Thing is, whereas usually I'm fine with just analyzing my previous work retrospectively (the lack of tunneled vision and the honeymoon effect does wonders), I'm having a bit of a hard time right now:…
Hey there, I am a 3d artist/generalist that's looking for a job. Currently residing in UK, Dorset, I am looking for either a remote or a stationed work place (in latter case somewhere near me). I work on things ranging from characters to architecture, so I can do most of the things that someone will throw at me :) Attached…
I'm a professional rigger in the industry atm - working in AAA games. Looking for some fun rigs to do in my spare time to boost my skills. Work will be free and I'll make no profit off it - but I must be able to share/showcase the model online. I have a very good animator (also in the industry) handy too so we'll hopefully…
Hey thank you so much for taking the time to take a look and respond! I tend to keep a clean look on the vehicles as that's what I think studios generally look for (AFAIK vehicles in racing games are textured with tileable materials using masks), But I agree with what you say. I'll work on revisiting some of the old works…