Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
Oh well, since someone else has bumped the thread... I ended up finishing the library environment, months later XD If you'd like, check it out on Artstation!
ArtStation Link: https://www.artstation.com/artwork/DvYJR9 I always wanted to post a Cottage House made with a Modular Set. I feel like every environment artist must have that type of environment on their portfolio (like a meme) and this is my second Environment that I'm very proud of. This Environment is inspired by the…
Made some game environment design. Made idea was to create an ancient crumbled castle on top of a mountain up in the sky. Purpose of this work was to study tile and modular environment construction, use minimum of assets to create a themed environment.
Hi all, My latest project during my MA in Games Art and Design at the University of Hertfordshire was this WW1 British Trench environment. We were tasked with creating an environment that told a story through one single render, which is the first image shown below. I wanted to create to tell a story of hardship and the…
hey guys how u doing? :) this is my first post in this forum i'm working on a 3d game environment with 3ds max , zbrush and unity3d i'm working on an arab street environment looks like the environment in Battlefield 3 i know it's so difficult to make it looking great but i'm doing my best anyway this my first attempt this…
just got the demo up and running and I loved it. The environments were stunning. Characters were pretty low res though. The oriental environment was really sexy as was the really big outdoor environment in the demo.
Found out today that I can focus on doing just one environment for my project. So going forward I will be focusing on the Spirit's Province environment and make this environment the absolute best that it can be.
Are we allowed to bake lighting or AO to the verts? Is this a question for character art or environment? If for character art no. My question was about environments, sorry for not specifying. So I guess a no on characters means a yes on environments?
The thing is... conventionally...to build a level then add enemies is usually always done but it's very inefficient and force gameplay to be built around the environment. By first placing enemies and what they do on floors first and build out that way forces the environment to conform around the gameplay.