It's fine for outdoor maps and buildings, but for anything either made out of modular pieces (which doesn't apply to Q1) or anything highly structured like a spacecraft interior not having 2D viewports is infuriating. Currently working with the Cryengine, which seems to have non-functional 2D viewports which are only…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Your point about dumping responsibility for orbiting the model and finding places for feedback is such a good one we hadn't considered that! Loving the idea for allowing the author/creator to set their own "render views" to be more specific and granular about where they're requiring feedback and limiting the friction for…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Layered materials are actually just material functions, which are blended with other material functions, and by doing that (combining them) you create a new material. Actually, you don't need to set up different materials ids (you can, but its not necessary for the material layers to work). I usually do this when working…
Honest query! if it's... so as a hard surface modeler, I'd also want to see this tool's functionality demo mechanical objects as well rather than just figurative UVW operations, your product page for this app currently displays?
Update on the game mechanic tests https://youtu.be/EGnBv3jJlbI?si=MszNz1i2Y7ECUSfZUpdates = - Changed it so that the player can only play from the other robot's perspective, so there is only one button for switching the robots which feels more intuitive - Added a look at robot function to help players orientate themselves…
IMO the best designs in the realm of "science fiction" and "science fantasy" are the ones that look fantastic, but functional. I need to be able to look at it and understand how it works, not just look at it and accept that designers cause for function; "It floats because floating is cool." Yuck. I hate 'magic' elements in…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…