This is my first attempt at brick! I see a few details I totally need like not perfectly rectangular brick, more interesting surface details, and play with the grout line so it's not all flat. I'd like to know primarily how you all got non uniform shaped bricks. I used the brick generator and tried breaking up the shape…
Hello, I had a question on how to rotate generators in substance painter 2. I currently have 2 walls that meet to a corner and there is a plain stone material on it. I noticed that SP2 has a Brick generator, so I put the brick generator on a fill layer, set it to height only so it looks like I have stone bricks now in the…
Hey, so I have started to model my first ever object but I am having some problems detailing the bricks on it. :( . I have not really done much to it yet tbh, just looking to try and get the bricks looking right before adding extra details. I have taken the model from max and am trying to detail it in zbrush, but I cannot…
I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building…
The upper part of the right wall where it meets the roof, it slants in toward the peak of the roof. These are brick homes yea? Kind of weird for brick to slope in like that.
You have a nice wallpaper there. Also, what did the workers do to put the bricks in the higher places, they really used those ladders with the bricks on their back? :)
great tut! thanks! and progress here is looking good, but I have to agree with Rhinokey on the chimney bricks. A smaller brick would be much better imo