Hello, We are looking for a character rigger that can fully rig characters in Blender. The rigger would take an already created, complete rig and transfer it onto other characters that share the same body base.We would also need the rigger to rig each of the character's hair meshes and setup a system for proxy collision…
Character Concept Art First Character Concept Art Sketch for a in-development game, The Mills. The character is a Welder type in a 1950s inspired world, were you play in collaboration with an Engineer and a Electrician going up against very large Robots. I created this character concept art for 3D art production reference.…
I've been working on a Overwatch character idea for a portfolio project. I thought it would make a good project to learn stylized character art. Any feedback on it’s design and abilities would be appreciated.
lol! Khan has that effect on women. Truly though that kind of critique is complicated, I do try to strive for authenticity, but with Khan's man boobs the feedback was along the lines of "It affects the overall appeal of the character" Kinda like if I made an overweight character, I ought to make them fit since its more…
This other peoples characters look like a degree or two of quality above yours. I'm not too great at explaining exactly why but maybe a professional character artist has the right vocabulary to explain it. The others are more convincingly realistic, both in form and surfacing. So if i have to choose one or the other I'd go…
Hi guys! I am available for a full-time or part-time/project job as a 3d Sculptor. I can sculpt characters and objects in 3d and do renders. https://www.artstation.com/piovani
Yeah, I didnt actually post wireframe images on my artstation sorry.Yeah it is very high poly, and some areas dont have good topology flow for animation. Will address on my next character.This could be used for a high LOD cinematic version, you can see the latest MGS remake, the character model triangles are super high;
Cheers guys! I am looking into expanding from environments into characters and some handpainting and such. Here's my first result on my character! Cheers!
Hello, Im working with unreal 5, and Im trying to make my third-person character smaller by pressing a button so that the camera also follows the character relative to its size and acts the same way as it does when the character is the proper size rotation and transformation-wise. Since the character size difference is…