I have recently been trying to enhance my performance in photoshop and have had some better results after some practice. I know i would get better if i could get some critiques so here is a texture practice i have been doing. The first one is my first texture from about a week ago and the new one is one i made in the past…
Should you add a colored texture map after applying a normap? or before? I am working on the dress pants of a character model, I've applied the normap on the pants using a phong shader, now I need to add a colored texture map to the pants. What is the best method and pipeline for adding the pants colored texture map to an…
I'm working on my first serious game asset model for my portfolio. I've never done the entire pipeline before, specifically the baking. I had some issues baking, and ended up making every part of the model an individual UV'd piece, 11 pieces in total. And I've been texturing them as separate texture sets in Substance…
The S texture most certainly not go into a "specular color input" UE4 does not support "specular color" and functions on a metal rough shader model, not a specular glossiness as pictured above. So the texture called S is actually 3 inputs, with each color channel being a different input. I usually put ambient occlusion in…
Hello! I want to preface by saying I would have looked through the threads for this if I knew what it would be called. What I am trying to do is basically having the texture being a static image directed towards the camera, and the particles with the material being the "screen" for it, so as the particles move, they show…
http://www.naughtydog.com/site/careers/environment_texture_artist2/ Responsibilities: * Sculpt and paint textures required for rendering physically based game environments * Construct shaders using a proprietary in-house material editor * UV layout for tiling and 0-1 mapped textures * Match art styles defined by the art…
Hi Polycount! intro: I've been a longtime lurker on Polycount, but haven't ever posted my stuff. I'd like to change that, as I've got a topic i'd love to discuss with the broader game artist community: Color ID maps (#colorID maps)- why they're possible in other programs such as substance Painter, but not feasible in UE4…
Hi Everyone! I'm trying to find textures for a under the sea model. I'm currently looking for seamless textures for seaweed, and any kind of sea plants, like coral reef etc. I've searched through google but the pages I've found aren't the best. Anyone know where I can find a really good website with under the sea textures?…
Greetings fellow artists, I have been working on a wood texture and I think it is coming along nicely. However, I feel like I am missing some details and not quite sure on how I should approach them. The circle was a key feature I wanted in my texture, but it does not seem to be tiling-friendly, so I might have to remove…
hey i was curious on how to paint on 4096x4096 texture on a character using poly paint in zbrush. and the process of painting in z brush. My current problem is this the texture size defaults at 1024x1024 even when i change the textures. another question is, is coloring in z brush efficient? and is there any good tutorials…