Hey Varg I know you mentioned a few times here and in other threads that you work with film stuff as opposed to games. Still, I am not entirely sure to fully grasp what you are trying to achieve... I mean I understand what you are talking about but sometimes I see little relevance to retopo. Could you post some…
Hey congrats getting hitched :) and I kinda get where you're coming from. Similarly bumps in the road have a tendency railroading my focus away from CG stuff especially over the last 4yrs at least but yeah when it comes to paying the bills "ya-gotta-do-wot-ya-gotta-do". So ATM rockin two P/T jobs plus on top of that an…
Ok so to resume, I have a huge ship model http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest my objective is to find a proper way of texturing it and render , I am exploring solutions ranging from procedural to uvmapping , I actually uvmapped the whole ship but…
Joshuag: Thanks man, thats super helpful, I really appreciate it! Nuclear Angel: Yea, a lot of people these days do hard surface work in zbrush. I think many of them get pretty good results, however I feel I have more control over the exact shapes and edge quality in Modo versus zbrush, and you get a lot cleaner work…
Hey @Fronk3D, cool to see that you continued with the model. Here some thoughts on what you wrote: Sculpting: Curious to see the level of sculpting you will apply. As I see it, the subject is primarily hardsurface, so one could get away with s-div modeling. Or even paint textures (e.g. height to normal map). Clothes: I…
I'm working on a project to make a bunch of swappable AR15 parts that all work together as a kit. The modular design of the AR15 and its huge number of aftermarket parts enable the idea. In order to finish this century, I'm targeting a third-person spec that will allow me to be loose with highpoly modeling techniques while…
Hi, I recently tried to bake a normalmap based on a "Highpoly" which is actually the same mesh but with Rounded Edge materials. I created the sample mesh with MOP Booleans by W. Vaughan (http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/). Instead of fixing all the Ngons with nice loops etc. to get a…
What is the Increment?: The Increment is a title being developed by Iron Wolf Studios team, set for fullscale development with the Cryengine3 toolset upon its release. At present we are using Cryengine2's technology as a stopgap measure. The game takes place during the early 80s around the period of Able Archer 83 -…
When i first started learning 3D I had bought a program called Silo3d for about $100 and it was just a subdivision modeler with some other features (i think unwrapping if i remember) and it was so fun to use. But as I got better i wanted something where i can play around with other stuff to experiment like…
I don't know anything about the job market, I'll just make some general assessment of the models. The revolvers are the strongest piece IMO. I think the materials are nice and no edges jump out as being wrong. Most of the models come short of AAA quality though. Maybe that's fine and you can still get a job, I have no idea…