100%. I starded with 3Ds max in 2009, moved to maya in 2011, stayed in maya up to 2016, and then switched to blender. Blender is awesome, powerful and its free. I work with games btw.
Dragon Rider_Cartoon 3D Character Creation Course in Blender Learn on https://www.wingfox.com/c/8904_2670_24533 WHAT CAN I EXPECT TO LEARN IN THIS COURSE? 1.You will learn how to sculpt, model, and render from concept in Blender 2.You will learn how to do a dragon character in Blender 3.You will learn how to do a boy…
Using blender and 3d-coat, blender's retopo tools are surprisingly solid. Using 3d-coat when retoping over diffrent object so I don't need to combine the highpoly pieces in blender first.
I never thought I would say this...but...Blender. Blender 2.5+ is fantastic. And this is from someone who hated Blender 2.4 and earlier. If your end goal is to get a job in the industry, stick with Max or Maya.
With a lot of developments and features being added to Blender in the past months where sculpting is involved, I am wondering how these features are compared to ZBrush currently. I do gather that ZBrush is probably better since its tailored to sculpting specifically but what about ZModeler, how does that hold up. I am not…
Please see my Blender Videos. I am working in Blender for last 4 years. you can see my Blender Videos here Watch my Blender Animations Here My 3D Animation Videos http://www.vimeo.com/user711059/videos My 3D Animation Videos http://www.youtube.com/kkrawal7
In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
The idea is a model of the Elizabeth tower, but it has been remade with modern/post-modern architectural influences (almost like a utopian city version). This is for a school project at A-Level so it does not have to be perfect, but it HAS to be made in blender. Texturing is optional.
I just scale everything up when I export. Not manually, but though one of the options in the export dialogue. In Blender, the scale is 1 UU = 1 Blender unit, and 16 UU = ~1 foot. So in Blender I model as if 1 Blender unit = 1 foot, and just set the 'Scale' parameter in the export dialogue to 16.
Actually Blender is a Free 3D Modeling and animation software. It has some external renders like yafray, Luxrender and lots more. There asre some commercial renderer like vray is also for Blender. Blender has its own render that is called Internal Render. I am saying that this character is craeted in blender and rendered…