Hiya, I like how game-focused your work is, they are definitely animations that belong in a game. However, they are not necessarily the type of animations that poeple look for in a showreel. An example of a hand idle with a gun in FPS doesn't really show fundamentals of character animation much. Your walk cycles are good…
Hi perspective clients I am Sharif York - https://www.linkedin.com/in/sharifyork/ Linkedin - http://sharifyork.com/ Website Portfolio + Demo Reel Contact - sharify@sharifyork.com A recent graduate of design and animation and an experienced 3D animator and UI/UX Designer. I really am looking for potential professional…
Hey polycounters, i would like to hear which animation aren´t that well placed for an animation reel. I did all rigging and animation the video shows. Thanks alot! http://www.vimeo.com/7125733
The makers behind the very CG looking yet hand drawn 'Klaus' are getting help from the land of Tim Hortons. "VFX/animation studio Cinesite transformed the North American feature landscape yesterday with announcement that they are building a major new studio in Montreal, Canada, a significant boon to the city’s burgeoning…
Do you want to be part of a worldwide mobile games leader? We are an international team of more than 330 talented SocialPointers, based in sunny and cosmopolitan Barcelona. We create amazing games, positioned in the top rankings of both iOS and Android, played and loved by over 50 million fans all over the world. Join us…
In Maya 2009 at least, when an object is set to Live, you can snap things to it. So if you set your arm to be Live, you should be able to snap the vertices of whatever object you want to conform to it to the arm. You could use a wire deformer in place of blendshapes to pull the tab away. One for basic control, or more for…
We are seeking freelance animators and/or motion capture artists, comfortable in Motionbuilder for animation & motion capture clean-up for an animated production. If interested please PM me samples of you work or a demo reel, thank you.
Looking For: Animation/ Design work I specialise in making charming, high quality animation for games and TV. I've had jobs in many lead roles such as Creative Director, Lead Animator, Lead Character Designer, Lead Creative Developer. I can help you create a unique and memorable style for your game or copy any style that…
Hey everyone, I'm not an animator at all but circumstance has me doing a little bit of work in it and I was wondering a few things on how to make animations that go beyond what bones can do as far as I can tell. For example, expanding and contracting the torso for breathing, or having a balloon swell up in size. Another…
https://vimeo.com/158273469 Glad you liked the video! Here it is for anyone else who wants to see, in the video you can see a bit of camera animation, a bit of object animation (Ben's gun, Blair's android and my Helmet were animated directly in TB3), and imported animation content (Karen/Yen's Train and Manuel's Owl).