It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 3+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer... I am looking for a game designer that is reliable and willing to help with the project from the starting phases. You would be…
I've exported several times with the triangulate faces checked, just to make sure that it wasn't triangulating elsewhere. I'm using the exact same mesh to bake my normals as I am importing into Unreal. I've also tried calculating with just ray distance; no cage. Even with using values from the ray distance calculator in…
Assets look pretty cool. The bat looks a little muddy. Either refine the details a bit more, or remove it. I'd also remove the long winded stories behind each piece. Keep it simple, no need for backstory unless it involved fighting an undead shark. I don't understand the hate for the rock. I think it looks pretty nice.…
[FONT="]Hey, [/FONT] [FONT="] [/FONT] [FONT="]I will try and keep this post on the shorter end of the spectrum so that it will be easier to read![/FONT] [FONT="] [/FONT] [FONT="]Project Details[/FONT] [FONT="] [/FONT][FONT="]I am looking for additional help for a developing game project of mine…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…
Hi! Could you share the meshes, so users can reproduce the issue on their end? If you don't want to share the whole object, you could isolate a part the issue can be reproduced with. A zipped archive can be directly attached to a post.
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1 I'd highly suggest reading this sticky thread to understand normal maps. ;tldr is that you need to split UVs at sharp edges and seperate the UV islands for each. I think your workflow is overkill and…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Hi everyone! I'm Gaming Customs — nice to meet you all. I’d love to share my portfolio with you and get some feedback so I can continue growing as a 3D artist. Any tips, suggestions, or techniques you’d like to share are more than welcome. This is my artstation: https://www.artstation.com/gamingcustoms Thanks, and it’s a…