Hello all, I've been searching for a while now for information about making custom FX for Dota 2 items with little success. Is it possible at the moment? I see on the DotA 2 workshop website (http://www.dota2.com/workshop/) that there is an FX section under quicklinks, but it is grayed out. Is it possible right now to do…
I am starting work on a ward design to be submitted to the Dota 2 workshop and I'm hoping I could get some feedback along the way. My ward is themed around the character Windrunner from Dota 2. I've started with a few different design silhouettes which can be seen at the bottom of this post. If I could get any feed back on…
Im currently optimizing several characters for a mobile game, to improve performance there its good to have the verts of the skin with as few bone influences as possible. So what i basically want to do in 3ds max is to set the max vertex influence count to 2 of all the verts in the skin. That it then somehow get…
Currently working on a weapon for Dota 2 and I would like to see what it looks like in game. However, I'm having a terrible time finding a guide on correctly exporting my model from 3ds Max to Dota 2, or Source in general. I currently have Wall Worm installed, but I'm not sure how to go about setting up my paths correctly…
Hey everyone! This is an item I submitted to the Steam Community Workshop for use in the game Dota 2. It is the Belt of Dumb Luck, meant for a hero that has many spells based off chance to multicast. I hope everyone enjoys the belt, it is basically a shield in the shape of a 4 leaf clover, adorned with 2 rabbits feet,…
Can't seem to figure out how to make a if then statement change 2 things. What I want is... If 'something' == true then (do this and this) else (do this) What I am trying to do is create an edit poly NURMS toggle. I would like it to NURMS Subdivision on and Show Cage off, then go from 1 iteration, 2 iteration and back off.…
With all of the polycount Dota2 entries I can't find the discussion thread for Dota 2, so sorry for the duplicate. Check out the Halloween Diretide Mode. You have to feed Roshan candy. Looks soo cool! More Valve awesomeness. You can see the game at 5:30 mark. [ame="…
Hi. This is my first time working using Udim Workflow. For my model I use 1 material with 2 Udims (uv tiles) and for each of them I need a mesh map in SP. When I bake mesh maps inside SP, they are automatically distributed to the slots in the mesh maps tab and each mesh map has the number 2, which means that 2 textures are…
Fair enough, I went into it with expectations of a sequel to Quake 2, and had to let go of those along the way. Quake Wars always looked a lot more true to Quake 2, I thought.
[ QUOTE ] I'm really a normal guy... Oh and i don't know the name of the girl I lost my virginity to after seeing Shrek 2. [/ QUOTE ] Ewww you saw Shrek 2?