Hey colleagues! I'm selling my Octane Render Licence + Octane Render for Maya since I'm not working in the field anymore. The price in Otoy website is $619 I want for it $500 + PayPal fee(global) Payment via Paypal PM me if you want to buy. Thank you!
Well this one looks good. If you have only 1 smoothing group, this is the normal result. You might want to assgin 1 smoothing grooup per face, so the normal map hasn't to compensate heavyly your mesh normals with all those gradients. As i said, the render window is a complete map, which means a render with all…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
Hello friends, I would like to share our latest project: - Title: New York Rooftop Landscape - All images: https://www.behance.net/gallery/101414223/Outdoor-Furniture-and-Landscape-Render-ArchViz- Tools: 3Ds Max + CoronaWe use 3D renders to create the most realistic furnitures and surrounding landscapes.Would you like to…
Hey guys so in my new found spare time I have been doing a course on colour and light. These are the results of my homework assignments for lesson 1. The goal was to light a set of simple compound shapes and also texture them. I'm doing this to get better at rendering and lighting so if anyone has any feedback or criticism…
Hey guys, I just started trying to learn XGen and how to make real time hair for hair cards and am following Adam Skutts Hair tutorial. I'm making grey hair for an old woman, but I'm getting this noisy/grainy/pixelated look when I render out my hair clumps in Arnold. I'm rendering at 1k with aiSkyDome light set at 0.1 and…
I was looking at the UDK app Epic Citadel and it seems like they are baking their normal map shadow information to their light-maps, as the lighting is static in the scene they don't have to render normal maps at run time but still get lovely bumped effects baked in. Is this possible with Unity? Has any one managed to get…
Hey I'm having this problem that I cant seem to solve and I was hoping someone had an answer for me. After I render out a sequence of images out a Maya and import them in to After Effects to render as a avi, I get this problem where looks like it drops some frames or plays it faster. For example I have a image sequence of…
If you're talking about pre-rendered still images, any decent compositing app can re-texture on-the-fly, as long as you have the right passes pre-rendered. AfterEffects just to pick an easy example: You could render lots of different passes... color IDs, depth, etc. You could do all this in real-time as well, using a game…
I can isoline wireframe render with TurboSmooth by just toggling Isoline Display on the modifier along with a composite material. The first material would just be a standard black diffuse with the Wire attribute checked. And done deal. But it does not work the same way with OpenSubdiv... it always renders the non-isoline…