Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
Hi polycount! I'm looking for a concept artist to create a set of weapons. It does not necessarily have to be one person. If you have loose concepts for cooperation, contact. I work fast and I have a lot of free time. Just find a parallel texture, but I already have one. This is my last sculpt.
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…
Idk the lore here for any of this its my 1st thoughts & yes i suppose that does happen with tall people they too look "stretched", guess i am not usually (nor do i notice) this elongated look to irl people. hmm i see even though your model is elongated its not as bad as i am seeing it on my end, here is a img, the site…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
[insert quick hack that'll generate errors]; Else, look further down. But you can't just cut those edges into a curve, as the added loops to the curve will fuck with the roundness of the curve, creating flat areas where you'd expect or want curved-ness. The most accurate method is to first un-boolean what you have.Then add…
Hi, I've created a sculpt, it's my second sculpt on Zbrush I've made to date and I wasn't aware of the correct workflow the software at the time. Which kind of leads me here. But as it's my second sculpt, I don't want to loose all my progress. So here's my issue: Each time I 'Append' a new subtool and move it to the right…
Hey Polycounters, we are currently looking for the support of an FX Artist for our UDK Project Incursion, a coop action hack 'n slay for PC. Below is a video of our prototype which was developed by our team of 13 students within two months. It shows off really basic gameplay and a mostly blocked out environment. Obviously,…