Hey Polycounters,
we are currently looking for the support of an
FX Artist for our UDK Project
Incursion, a coop action hack 'n slay for PC.
Below is a video of our prototype which was developed by our team of 13 students within two months. It shows off really basic gameplay and a mostly blocked out environment. Obviously, features are not yet fully implemented, particularly the fighting system is both being coded and tested currently.
Our
Deadline for this project is
February 13th, 2013! We are aiming for a presentable, playable and visually appealing vertical slice and NOT a finished game!
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Here's a screenshot of some alpha state foliage assets:
We're looking for an FX Artist who should...
- already have gathered experience with the UDK, its Material Editor and Unreal Cascade
- be self-motivated and willing to work in a team
- be regularly available on Skype for brief meetings and feedback
Again, the project's deadline is in approximately one and a half months, so we'd be glad if you could directly start working with us as from the new year.
If you are interested, please be sure to drop me a PM or an email at ...