Tequila Works team is looking for a highly creative and motivated Senior Character Artist for our next, undisclosed project. In this position, you will be expected to help define the character quality bar for the project by creating top-quality characters for current games. You will also be expected to play a critical role…
Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…
So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Role The role offers real career progression for the right candidate. If you love making beautiful visuals, have an interest in aviation and architecture, and want to be part of an inclusive, fun and sociable team, we want to hear from you. We invest significant time in choosing the right people and developing them to…
iPi Desktop Motion Capture is a breakthrough markerless motion capture digital content creation software tool that uses sophisticated image processing and computer vision algorithms to recognize and track the human body.:poly108: The iPi Basic system is designed for use with 1 or 2 Xbox Kinects or 3 to 4 webcams (Sony PS…
Sure thing. For recent exercises, I've used various references as guides. Since I wasn't sculpting a specific head, I kept my approach general thus the proportion is kind of all over the place. Next time, I'll include the references I used. I'm not very familiar with sculpting ears, so I've only placed them roughly so…
I'm using Marmoset 3.05. When I bake out a Vertex Color map as a PNG it includes alpha in the empty UV space. Is it supposed to? I swear it didn't used to include alpha.