the current version of the glass thing looks kinda like cross section of some mineral. the glass sticks perfectly to the concrete surface which makes it feel like concrete was cut in half. first version was better in this aspect.
That looks a bit more like a natural stone surface or marble than concrete, I think. Seems to be the large-scale bumps and general smoothness in the surface that are doing that. Concrete would probably be chunkier and grainier near the edges.
Is it more practical to (method 1) model a city going in order roads -> sidewalks -> concrete areas -> buildings, or (method 2) should I model the sidewalks and concrete areas around a building as part of the building model? Here's what I mean by method one:
I think a big problem, too, is that the concrete is perfectly flat. Right now there are only 2 levels to this texture, the concrete and the mud. This texture would become far more interesting if you had some hunks of concrete pushed further in or tilted. Along with that, give some hunks of concrete a slightly different…
Not sure if anyone else has mentioned this but, the spec on the pillar isnt quite right, the metal objects have a less high spec than the concrete, now this isnt wrong for the most part but the sctratched edges on the metal should be the strongest spec, the concrete mean while should be darker, but with the odd "sparkle" a…
Dude,sick looking building. Can we see your textures and uvs for the stone/concrete meaterial? Im curious how you got the erosion on all the edges.Do all the concrete pieces have dedicated uv space?