Need better library support for materials - you can specify a material library on the object and save it, but it'd be good to import libraries There is no material search? Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one…
I'm no expert shading wise, nor into the deep calculation involved, but from my understanding about the metal map. The values inbetween 0 and 1 are to more or less simulate the effect of coating/layering of material. Let's say you have a chrome ball with greasy fingerprints or dust on top, you can simulate the subtle…
@Rick Stirling There is no material search? => Not yet, we will add it as the material library grows. Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one material to another. Possible live linking of masks so that I make a change…
Played with it for about 30 min so far. Here's some thoughts, coming from someone who uses Photoshop and Mari to texture: Seems pretty snappy, was painting 2k texture on a 70k model. Want higher res, 4k at least. Rendering is slooooooow, whatever method being used for PBR chugs the whole app. Painting was MUCH more…
Really great program so far, it has a huuuge potential and if most of the really vital flaws with it get fixed I can see it becoming a great addition to many artists workflows. The issues I have faced: -Lack of blendables/filters (Greyed out so I have am guessing they are coming soon). -Clunkyness of creating…
This beta is completely open, so you are welcome and encouraged to post anything related to Painter. We want honest feedback, good or bad :) About pricing, we had to put a price for the commercial version because we knew people would ask for one, but it is not set in stone and we will soon give more details about tthe…
Here is our second Substance announcement! [size=+2]Substance painter[/size] is our vision of what a next generation texture painter should be. Keep an eye out for the beta begining of 2014 :) [ame=" http://www.youtube.com/watch?v=cK8TuiVmdW0"]Substance Painter Beta - June Trailer - YouTube[/ame]…
@perna Thanks for the feedback. I agree on the lighting and both Substance Designer and Painter need better lighting functionality. As for the heightmap edition instead of a normal map, this is a choice from our part based on multiple reasons: - A normal map has no height information which means that you potentially can't…