Remember that this is a vertical piece, you'll need to work some magic with the FOV to make this work. If you have a rotatable monitor you can use it and then configure your desktop to a vertical one and maybe work UDK or something like it that one to get a proper vertical screenshot with a high FOV. :)
You don't need to animate, just select a bone from the list, select a bunch of vertices to attach to that bone and click "assign". That's it, once you have assigned all vertices to some bone you can export (use "Select Unassigned" to search for stray vertices once you're done).
Hi, Just started learning 3ds Max. Quick question. I deleted some edges and didn't realize that I had to hold control while removing them to get rid of the vertices also. How do I clean up the mesh? Screw going in and deleting a load of vertices individually... Also: I need to know how to do this without scripts thanks.
If you wanted it to stack vertically as well as horizontally 4 out of the 6 sides would be used up. I like only vertical stacking myself. Great idea :)
1. Decide exactly how curvy it really needs to be. Right now, that's a lot of vertices for a simple surface.Kill all vertices that don't contribute to the curvature. 2. Try to avoid interior vertices. Just go from outer edge to outer edge. That should kill a lot of polys and give you a cleaner shape.
I have been looking for this function in XSI and just cant seem to find it. In blender there was an operator called "Remove Doubles" and what it would do is weld vertices that are within a threshold that you can set (default 0.01, doubled vertices). XSI obviously has this functionality, but I cant find it, and strangely I…
Hi! Just trying to make a moveable Flag for UDK (Cloth) I need 2 Bones. On the Picture u can see how i want to bind them. But when i select a series of Vertices, shift Select the Bone and go to Skin -> Bind Skin -> Smooth Bind, he binds the complete Plane, and not just the selected vertices :( Whats the problem? Greetz…
In my screen shot there are two scale buttons on the upper tool bar. (Ignore the red box.) The first is time scale (horizontal), and the other is value scale (vertical). The time scale is relative to the timeslider (blue bar). When you turn on vertical scale an orange line will appear. The vertical scale will be relative…
Did you have more 3+ vertices selected before? The "cut through connect" only works with two vertices. Otherwise it tries to connect pairs, same as original behavior.