I have been looking for this function in XSI and just cant seem to find it. In blender there was an operator called "Remove Doubles" and what it would do is weld vertices that are within a threshold that you can set (default 0.01, doubled vertices). XSI obviously has this functionality, but I cant find it, and strangely I havent found it on google either. anybody know what XSI calls this operator?
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