Hey all, I have just modified the Seams from UV isles script so it now marks edges as sharp, rather than making seams, and i thought that some people may find it useful for adding quick smoothing groups etc. :) Sharp from UV isles (current version 1.0.1) *Updated on 15th August 2011* You can get the script from HERE
Not sure what you mean by the polygonal artstyle. I assume its the sharp edges? So maybe add more padding or bevel for softer edges? But yeah I was going for a realistic approach. I agree though the armor looks like its laser cut and too sharp, definitely needs some hammering. You're right the color of the leather kinda…
Just one seam going down is all you should need, and the loop around the mouth, because there is a sharp angle there. you need seams at the sharp angles to flatten stuff out.
yeah I agree, the sharpness of a medieval longsword is a urban legend, just a fantasy feature, so as a fantasy game sword it wouldn't hurt if it was sharp, but it doesn't kill the look to leave it that way
looks cool, the only crit I can give is the texture is a bit overly sharp. like you went to heavy on the sharpen filter and ended up with sharp noisyness in some areas.
Hello! Can someone explain how should I solve this common baking problem with sharp deepening? I mean sharp deepening with ray distance produce bad result in these deepening is there only one solution - just spend a lot of time to make properly cage model? (nope, i do not want to do that) I think it is not a blender…