If you're planning to texture in substance, maybe weld generator might be an option? EDIT: Though not a user, nevertheless imo outputs fairly reasonable results.
2 months of modelling from scratch, texture painting, and then loading it all into unrealhardly perfect as i'm still learning, but i'm really proud of this one
Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
This is intended to be game-ready and I tried my best to be careful with the polycount. I modelled this in Maya and sculpted the small details in Zbrush. Baking and texturing were done in Substance Painter. Stickers/Decals/Alphas for textures were made in Photoshop. I aimed to create a prop that tells a story of the urban…
Been really busy as of late between work and other projects but finally got back to this which has been a nice change. I did some Photoshop paint overs after rendering this out, to really dial in an idea and visualize what I want the scene to look like. This is currently where I am at. The power pipes on the right side of…
Here are some of my works: I worked on the sculpting, low-poly/assemble, and texturing of this project for Etherion Designs as an artist at Carbon Based Studio.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
What I think I could do much better in this project: 1. cloth texture 2. face detail, texture 3. jacket folds 4. weapon texture 5. hair cards 6. topology and uv 7. belt texture Ooof, that's basically everything.