Looking for stylised full or part time work, based in England. Experienced in Maya, ZBrush and Blender. Can use Substance Designer and Painter to create stylized materials. Experience with creating modular environments in Unreal and Unity. Version control experience! Stylized environments and props are my passion!…
Hi All! Working on yet another 3D stylized piece in UE5: Stylized Scifi Pumping Station Original Concept by TugoDoomER (Khazykov Vasily) on Deviantart Just finished modelling it (albiet some conscious changes). Here is the Blender render for now: Up Next: -- Bringing it into UE5 -- Painting it in Substance 3D Painter
Toast Studio is looking for a Stylized VFX (Unity) artist for our VR gameThe role is remote for a fixed period (3-6 months) with an immediate start Information can be found here:https://80.lv/jobs/stylized-vfx-artist-unity/ Applications accepted via the ad page or Jobs@toast.com.au
That may seem like a stupid question, but I'm just wondering if there are techniques out there to do it right. Anyone can through something together and call it stylized but if done right it really pops. That's what I'm looking for are some techniques I can use to make my art stylized but not cartoon like.
This is my first attempt at making a stylized prop. Based off of this tutorial by 3dEx (https://www.youtube.com/watch?v=itnP-SYJizw). Any feedback or critique appreciated.