new update. http://www.digitalfossils.com/Download/VoidWorld-aug-6-11.rar Summary of changes: * 'Select Vertex/Polygons in Selected Edges' improved. * Polygon creation tool in Retopo tool improved. You can click a combination of points and vertices to create polygon * Edit > Options > Polygon/Edge Cursor Control Extrusion…
Hi ! There is in blender an addon called F2 and with this you can create a polygon from one vertex selected just by pressing F on the keyboard...in C4D is true there are polygon pen but when its extrude a polygon from a selected vertex or selected edge it place the polygon weird and not following the direction of other…
So I am noticing that a lot of the professionals out there show triangles rather than polygons. I understand that one polygon is made up of two triangles, and I know that game engines deal with tris better than polygons. Therefore, what happens in the modeling process when modeling in polygons then ending up in triangles.…
triangles are polys too hehe, polygon isn't the same as quad... you could have a polygon with a hundred vertices, and just count as 1 polygon. So you should go for tris, no one gets owned that way.
It looks like they're just extruding the edges of a polygon, not an actual curve. You can do that in maya pretty much the same way, make a polygon of the eye shape and then extrude the edges out. Then delete the original polygon.