from what I see is MAYA's bake isn't that good... I had also been trying do a good bake for my tank, dnt do any good but after I tried it in 3DMax it gave it lot better result. I'd rather suggest, xNormal(if you have lesser mesh and no exploding required) or 3DMax's render to texture option. (I maybe wrong but this is from…
Holy crap! I just got Modo and it kicks ass modeling wise. It does the simple things 3dMax can't or should do. Why aren't the big game studios using this?
Hi! i have a question, maybe is stupid (or newbe) but i can't figure out by myself, when you use the tool to hinge inside edit poly at face level on 3dmax it creates triangles on the join, my question is, there is a easy way to do that hinge without have any triangle? i tried to use angle snap and extrude face but since…
Thanks again for the program suggestions it would seem that both Silo and Modo will work for Mac however I don't think School will let me use them, I don't even think that they'll let me use Maya, cause they use 3D Max. Not that it's a major issue if I use anything outside 3DMax cause I could try the technics I figure out…
Excellent video. This guy is a master at SubD. Does 3dMax have a similar tool like Wrap Deformer in Maya? Edit: Nevermind. I looked at the past comments.
Heres a WIP garage i did in 3dmax. It's flooded after a disasterous earthquake or post apocalyptic event. Need some major critique about the lighting i really want to nail that down.
3dmax has poly counter tool in the utilities section. You usually have to click the "more" button to see access it. This gives you the option to count in polys or tris.
It means to render an aspect of a models shading into a texture. It can be AO, Diffuse Colour, lighting. Its also known as 'render to texture' http://www.3dmax-tutorials.com/Rendering_to_Textures.html