Which version of Max are you using? At least in Max 2023 zooming towards the cursor is the default, but there have been a few navigation changes over the years.
Hi everyone! I just created an account here to post a WIP of a project I have finished for my 3D Soft Modeling class. I am entering my model in a contest just to see how I measure up to other artists, but any feedback is appreciated! It is inspired by a 1970s Chevy Impala but with a futuristic, cyberpunk style, and I used…
Employment in the UK games development industry rose 15.2% between December 2021 and April 2023, a new report from trade body TIGA revealed. According to TIGA's Making Games in the UK 2023 report, the number of full-time employees went from 20,975 to 24,155 during that period, representing an annualised rise of 11.4%.…
Sculpted the bricks on the base of the tower to look natural. Update Mon. Jan. 30, 2023: Sculpted the top rampart bricks of the tower. It looks natural enough now.
Here's a wire frame comparison for the face. I'll add the wireframe comparison for the body once I am done the skinning process. Its much easier to have consistent topology across all characters of different styles. 2019 on left, 2023 on right
The thing with matX is that they changed the scope. Its now part of the USD universe. They have to work together. First they made both compatible. I expect the fruits of this mid 2023.
Just spat my morning tea all over the screen when reading this: https://www.theverge.com/2023/9/28/23894266/epic-games-layoffs-fortnite-unreal-engine Epic laying off over 800.
Best solution to date in 2023, work in previous Max versions too : * Create your Material * Inside the texture channel add a "composite map" * Than add inside the composite map a bitmap with filtering set to none