Hey everyone, my portfolio is in desperate need of an update. I'm a big League of Legends fan, and their cinematic trailers are always so amazing so I wanted to make something in that style. I chose this concept because I think it's a pretty dramatic look for Yasuo. Concept by Seung Eun Kim Here's what I have so far, only…
Hey guys, I'm a very newbie programmer, started messing with the material editor yesterday :P I'm trying to write a material function to blend 2/3/4 textures by vertex color painting, just to make it easy for me when I'll need to use it (and also for the practice of writing these shaders, it's fun!) I've successfully…
Greetings PC, Thank you for taking the opportunity to read my thread. I'm the lead designer and programmer of a 3D physics-based side scrolling platformer. The project has been in the works for quite some time and it's nearing it's first announcement on KickStarter this summer. I'm looking for an artist who is interested…
Been a while since I last updated this, work takes over. Here's a few new things I've worked on for my own amusement. These were originally intended as weapon mods for the VR game blade and sorcery. And something I'm currently working on for fun and practice- as a bit of a change- this guy is going to be a hand-painted…
depends Traditionally people will use a hybrid solution where their vertex color mask is modulated with a tiling noise texture - often world space - to allow for variation based on position and if you can afford it, uniquely modified vertex color. That usually holds up fine under lodding - and if not, you just fix the lods…
This looks like a great event if anyone is looking to get a game off the ground. http://www.tiga.org/events/tigas-events/access-to-finance-summer-2015 ACCESS TO FINANCE SUMMER 2015 WEDNESDAY 26TH AUGUST 3PM - 7PM THE DOLBY THEATRE, 4-6 SOHO SQUARE, LONDON W1 Our next biannual Access to Finance event is the 26th August. The…
Kevlar jens: Thanks man! Gonna keep posting more often from now on. Sorry I've been away, everyone. Things are getting progressively busier and busier, but it's all good because I'm happily employed at Riot Games as an associate concept artist! I'm living with my friend in fumy downtown Los Angeles trying to find a place…
As far as the rumoured specifications go, from what I've heard it'll have Dual Core 2.5GHz CPU (futher rumour Dual CPU Dual Core) Dual Core ATi R520 600MHz GPU (10MB Video Buffer) 128/256MB System Ram (no one's been clear on this) 16MB Audio RAM (Same Audio Chip as the GameCube I think) 512MB CompactFlash 54Mb WiFi b/g…
Usually I'm creating production artwork and recently, I have felt the anguish from what I can only describe as a slow burn. The industry folk call it burning out. It had definitely been affecting my productivity. After a long tired nothing period, I picked up the Wacom yesterday and better still, just for the purpose of…
Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in…