The lowpoly can be very different in structure but not that different in appearance. The whole idea of creating game models is to put geo where you need it and not where you dont. That sounds kind of simple but I havent seen an automated process that can do this as well as an experienced human can manually. Your question…
You can make a parallax map in 3DS max from hipoly geometry. To do this setup your projection onto your lowpoly as usual. Now in the 'normalsMap' element in the render to texture dialog there are two checkboxes called: "Output into normal Bump" and "render Height map to alpha channel" I check the last of these two and it…
@Richard Kain That's a lot to take in. In addition to what others have said, I have a deeper understanding of how it is done nowadays; now I will admit that I lack a good primer on -how- to do these things, but I think it important, to -me- anyway, that I understand the whys before they hows. I suppose I should look for…
Very nice - the Ground Control series are awesome games. The only crit that I have is that the diffuse map is sort of weak for the amount of detail this model has. I personaly think that if it were desaturated with perhaps some more accent colors in it the overall model would look a little more believable. Just my 2 cents…
So.... that money got me interested While we talked about how much you can get for a model, no one really shared any experience on how difficult it is to get actual work. Lets say you are a decent modeler, skinner and animator... not super quality but about average, and not well known. Is it possible to get a work…
Maaaad props, damn this looks good, id love to see some turotials on this, specially how you got it to looks so damn good in lowpoly. only small thing i can point out is to give the normalmap on the grip a hard plastic like look that is a bit rough, but other than that i cant say anything else than that i had to scrape my…
Looks awesome so far. It would be neat if you got it in ut2k4 as a vehicle! And question. Is is the high poly rolling sphere those circlar parts are going into the sphere, while in the lowpoly mesh, you have it coming out of the sphere? I'd also like to know how you did that highpoly one, looks realy good, though from…
I always thought RGB normal maps were more accurate than a greyscale heightmap (bump map) because each pixel actually stores a vector for the high-detail surface's angle, rather than just a height-difference. I don't know much about the tech though... I just imagined RGB normal maps to be a more accurate depiction of the…
Yeah I made it draw a progress bar for each element it finds, because on 10,000+ poly meshes it was getting quite slow, so if you've got a really lowpoly mesh with just a couple of elements it's gonna draw several progress bars really fast. Maybe I should make it check the number of polys and only start a progress bar if…
Here's my process: Silo (2 beta): -block out the organic forms, add cuts to define the shape. -sculpt out the form. -sub-d model the mechanical parts. -Retop over the hipoly stuff, pull faces from the hipoly mesh's base to speed up the process. Blender (2.43 RC) -import the lowpoly and unwrap -import the hipoly for 3dpaint…