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How different can a high and low poly model be?

Elarionus
polycounter lvl 3
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Elarionus polycounter lvl 3
So I've been trying to make some sci-fi stuff in 3DS Max, and some of the edge "divots" that sci-fi objects have only start to look right after I put 3-4 iterations of Turbosmooth on them. I was curious, just how different can the high poly be from the low poly? Because putting this many iterations of turbosmooth on drastically changes how it looks. Without those, I cannot get the curved look. I'm afraid that when I go to bake things, however, that the corners/edges of the mesh will stick through because they're so insanely different.

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