Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
Google complex game prop. I did and there are loads of examples. This part of the forum is where you present your work. Instead try the link below. Technical Talk Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
@dirtspacer Hi! Congratulations on finishing the shrine. My main critique would be that the shading looks a bit wrong, for example corners lack definition and flat areas have shading gradients. Checking the textures, it looks like you used an tangent-space normal map for the overgrowth and some other type normal map for…
I agree with the previous comment, and with the general sentiment that sculpting will look slightly better but texturing will be slightly more efficient / faster. (In general - of course there are exceptions). I just wanted to add that re-usability is a big consideration. Example......If you're making a unique character,…
Thanks for the feedback but rendering with Marmoset I had to make some compromises especially since I didn't want to edit the shots. For example I wanted soft shadows because I had at least a few light sources and I cannot force the shadow catcher to only accept one light for the shadow. Sharp shadows overlapping…
Hello! My name is Oskar and I'm the 3D-artist on the DungeonCat project. Thank you for all the positive responses! I'm glad to see that some of you are as exited as we are about this project! To answer BLUSTEMOS question, about what kind of art style we are going for, it's made up of a couple of rules that I follow when I…
@Caiterade Great! I misunderstood, I guess you mean't that you are not looking forward to it! But don't worry I'm sure you'll do great! :) @HomeGrownHeroz You need to match the camera as best as you can (position, focal length, angle). I did this manually till now, and I discovered that with your eyes alone you can go that…
I think they're good, but the problem is that to be a character artist you have to be phenomenal - character artists don't usually go to entry level positions? Common advice I've seen is that it's far easier to land a job as a prop artist and then work on your characters; building your way up to a character art position.…
Whoa, nice work on that star destroyer! I'll just leave a few ideas for you that could be beneficial exercises or just stuff I would like to see :smile: . - Halo 1 Pillar of Autumn. - Halo covenant ship. - Maybe try a city environment in the likes of Blade Runner. - You might try something with a lot rounder shapes. I'm…